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WFRP 3rd Edition Google Hangout Extension All the ideas and discussions
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Comets as successes.

With "monte carlo" mode enabled, if I get no successes but get one comet, the die roller should convert my comet into a success. For example, in https://googledrive.com/host/0B27SCDR38xFuNE96TGV4S1Jjdlk/rollers/wfrp3e/?montecarlo=1000#expertise=1, it reports that I have a 33% chance of success and 66% chance of failure. But in fact, if I rolled just a comet, I would convert it into a success, so I should see a 50% chance of failure and 50% chance of success.

Dan B , 14.04.2014, 22:20
Idea status: under consideration

Comments

neilgfoster, 16.04.2014, 12:54
According to the RAW, a comet can be converted to a success or a boon, or left as a comet in order to trigger another effect.

The dice roller does not know how you would want to use a comet result, and each comet in a roll could be converted in different ways. The dice roller therefore simply leaves comets as comets and performs no conversions when evaluating results or determining the probability of success.

This is the only way I can think of implementing this - the roller cannot assume that you would always want a comet converted to a success if your action failed, because you may want to apply the same logic in all situations, or different people may have different views on when to covert a comet into a different result.

I'm open to suggestions though if you can think of a generic set of rules that anyone using the dice roller would agree with.

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